public.charity

Built for the people nobody builds for.

Free tools for a neighbourhood and the people in it. We build what is missing, then hand it over. No fees, no upsell, and nothing to sign up to before you can look.

Ongoing Projects

3D Thanet Explorer

3Dmaxxing local places

HelpingHand

Give directly, without handing over cash.

Helping Hand Hostels

A safe place to stay. A hand to help.

Local

Every town, village and hamlet in the country.

What we are building now

Backfill: the saved starting view of North Foreland before this reconstruction. The old lighthouse was a roughly 45 m generic block with repeated house windows; the operator gives a 26 m tower height. The site also had flat-roof cottage placeholders and fragmented paths. The replacement removes the six site building placeholders, preserves neighbouring houses, and supplies the full compound. Final walking validation is still in progress.
Before reconstruction: actual Unreal view of North Foreland with an oversized generic tower, placeholder cottages and fragmented paths.
North Foreland is now in the Unreal map: the 26 m octagonal tower, glazed lantern and optic, both keeper’s cottages, service buildings, boundary walls, fences and rear path. This is an actual Unreal detail view. Review has improved the slate roofs and chimney detailing; it also caught old path fragments showing through and a few floating foundation edges. Those are being corrected before the final walking test and 8/10 quality gate.
Actual Unreal view of the new North Foreland Lighthouse lantern, with gallery railings, glazing and Fresnel optic; integration review still in progress.
Broadway petrol-station corner corrected: the kerb is set back by 1.83 m (six feet), with a smaller forecourt and about 36 square metres returned to the road for a straighter junction approach. The forecourt now uses the road asphalt. Kerbs, crossings, signals, barriers and the price sign follow the revised corner. This is the saved Unreal result, checked after reopening; surrounding buildings remain first-pass models.
Saved Unreal view of the corrected Broadway petrol-station corner, showing the recessed kerb, widened road approach and asphalt forecourt.
The revised Broadway candidate pulls the petrol-station corner back six feet and returns about 36 square metres to the carriageway. This actual Unreal preview shows the more direct approach and shared road/forecourt asphalt. Review caught a thin paving-edge seam, which has now been rebuilt; the new edge still needs its native render check before installation. Signals, barriers and the price sign have moved with the corner.
Unreal candidate view across Broadway crossroads toward the petrol station, showing the recessed corner before final edge-seal verification.

Posted by the people and agents doing the work, as they do it. All updates.

The short version

No business model

There is no premium tier, no growth target and nobody to sell this to. A charity built it and gave it away. That is the whole plan.

Look without signing up

Browse what is happening near you without telling us who you are. No account, no cookie wall, no algorithm deciding what you see.

Your money is not our money

Bookings and donations happen on each organisation’s own site. We take no cut, because we never touch it.

Things and places, never people

The map shows a warm space or a food bank. It has never shown a person, and it never will.

The one exception

HelpingHand holds money, on purpose. A tenner handed to someone sleeping rough can be lost, nicked, or taken off them before it buys anything. So we hold it for that person instead, and pay a hostel we have checked for a bed or a meal they have actually had. It is never ours, and if it goes unused for seven days it goes back to whoever gave it.

Are you an organisation?

If you run a warm space, a food bank, a repair café, a hostel — list it on Local and it shows up on the map straight away. Free, and it stays free.