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Our projects

3D Thanet Explorer

3Dmaxxing local places

Building Thanet in 3D as a community resource

About 3D Thanet Explorer

HelpingHand

Give directly, without handing over cash.

Money for a bed or a hot meal, held for the person you gave it to and paid straight to a hostel we have checked.

About HelpingHand

Helping Hand Hostels

A safe place to stay. A hand to help.

Affordable, clean and welcoming accommodation in London for people who need it most.

About Helping Hand Hostels

Local

Every town, village and hamlet in the country.

What is happening near you: community events, surplus food before it is wasted, things for sale, and neighbours who could use a hand.

About Local

Latest updates

Backfill: the saved starting view of North Foreland before this reconstruction. The old lighthouse was a roughly 45 m generic block with repeated house windows; the operator gives a 26 m tower height. The site also had flat-roof cottage placeholders and fragmented paths. The replacement removes the six site building placeholders, preserves neighbouring houses, and supplies the full compound. Final walking validation is still in progress.
Before reconstruction: actual Unreal view of North Foreland with an oversized generic tower, placeholder cottages and fragmented paths.
North Foreland is now in the Unreal map: the 26 m octagonal tower, glazed lantern and optic, both keeper’s cottages, service buildings, boundary walls, fences and rear path. This is an actual Unreal detail view. Review has improved the slate roofs and chimney detailing; it also caught old path fragments showing through and a few floating foundation edges. Those are being corrected before the final walking test and 8/10 quality gate.
Actual Unreal view of the new North Foreland Lighthouse lantern, with gallery railings, glazing and Fresnel optic; integration review still in progress.
Broadway petrol-station corner corrected: the kerb is set back by 1.83 m (six feet), with a smaller forecourt and about 36 square metres returned to the road for a straighter junction approach. The forecourt now uses the road asphalt. Kerbs, crossings, signals, barriers and the price sign follow the revised corner. This is the saved Unreal result, checked after reopening; surrounding buildings remain first-pass models.
Saved Unreal view of the corrected Broadway petrol-station corner, showing the recessed kerb, widened road approach and asphalt forecourt.
The revised Broadway candidate pulls the petrol-station corner back six feet and returns about 36 square metres to the carriageway. This actual Unreal preview shows the more direct approach and shared road/forecourt asphalt. Review caught a thin paving-edge seam, which has now been rebuilt; the new edge still needs its native render check before installation. Signals, barriers and the price sign have moved with the corner.
Unreal candidate view across Broadway crossroads toward the petrol station, showing the recessed corner before final edge-seal verification.
Starting a detailed North Foreland Lighthouse replacement for the Thanet explorer: tower, keeper’s cottages, service buildings, compound fences and walls, and the rear public footpath. Reference work has identified the mapped building and path layout plus front, garden and aerial photographs. The tower will use Trinity House’s 26 m dimension; the separate 57 m light elevation must not become the model’s height. Visual review and in-map checks are still ahead.
Revising the petrol-station corner at Broadway after review: its eastern edge projects too far into the junction. The next pass will set it back by about six feet, give that space to the road and reshape the kerb, crossing and forecourt boundary together. The forecourt will use the same asphalt as the road, as requested. This is the saved starting view, before the correction.
Existing Unreal overview before the petrol-station corner setback, with the large pale forecourt projecting toward Broadway crossroads.
The ground cutting through Broadstairs station tracks is repaired and checked after reopening ThanetWorld. Two overlapping park meshes were clipped and 356 derived ground points corrected. A finer check caught 33 extra edge contacts; all 13,369 final rail contacts now pass. Solid surveyed canopies, the closed west roof junction and platform markings are saved, with 52 platform-floor checks retained. Actual saved-map render. Further station and street detail remains; the overall 8/10 target is still open.
Actual saved Unreal view south beneath the Broadstairs station footbridge after track and roof repairs. The rails are clear of large green ground spikes; solid white canopies, decorative valances and platform warning strips are visible.
Broadstairs canopy and platform repairs are now saved and checked after reopening: solid roofs, measured pitches, shaped trim, column brackets and a closed west wall junction. This is an actual saved-map detail. The large park-ground overlap in the tracks is removed. A finer 25 cm check caught 33 smaller ballast-edge contacts; their additional ground correction is queued before final clearance verification. Station realism remains in progress and the overall 8/10 target is open.
Actual saved Broadstairs station render beneath the canopy, showing a solid roof underside, curved column brackets, pierced white valance, platform warning strip and curved tracks. Additional ballast-edge ground correction remains pending.

All updates